Level Design
Tom Clancy's The Division 2 is a 3rd person shooter action online only-roleplaying game, Developed by Massive Entertainment and published by Ubisoft for Microsoft Windows, Playstation 4 and Xbox One.
As a Level designer I was the owner of the area called Downtown West and several "control points" that plays as defensive points the player wants to take, which also included the E3 demo of the control point called: "Crash site".
I also owned the sidemissions: Bee Keeper Jeff and Worksite Community, and helped my fellow level designers on others.
My responibilities included: creation and maintenance of level documentation, map block out, gameplay scripting, polishing and bug fixing.
I was in charge of prototyping Control points, the underground, The Contaminated areas, the resource points and the distribution of loot in the open world.